3GL   4GL   5GL   .

- ++

: Point.Show() Point.Hide(). , Circle.Show() Circle.Hide(). Circle.MoveTo() Point.MoveTo().

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class Point
{
 ...
public:
 ...
 virtual void Show ();
 virtual void Hide ();
 void MoveTo (int newX, int newY);
};
 ...
  Point
 ...
class Circle: public Point
{
 ...
public:
 ... // MoveTo()
 virtual void Show ();
 virtual void Hide ();
};
 ...
  Circle
 ...

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MoveTo() Circle, .

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Point pointObj (100,20); //
Circle circleObj (20,30,10); //
Point *pointPtr; //
pointPtr = & pointObj; //
pointPtr = & circleObj; //

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pointPtr = & pointObj;
pointPtr->MoveTo(10,10);

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pointPtr = & circleObj;
pointPtr -> Expand(12);

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pointPtr = & pointObj;
pointPtr->Show(10,10); // Show() pointObj Point
pointPtr = & circleObj;
pointPtr->Show(10,10); // Show() circleObj Circle

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JumpFigure(), "" h.

void JumpFigure (Point* AnyFigure, int h)
{
int oldX = AnyFigure->GetX();
int oldY = AnyFigure->GetY();
delay(100);  // 0.1
AnyFigure->MoveTo (oldX, oldY-h); // ""
delay(100);  // 0.1
AnyFigure->MoveTo (oldX, oldY); //
}

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JumpFigure() , ? . JumpFigure() . JumpFigure() , Point. , Point.

GetX(), GetY(), Show() MoveTo() Circle, Point, , Point, Circle.

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class Point
{
protected:
 int X;
 int Y;
 Boolean Visible;
public:
 int GetX(void) { return X; }
 int GetY(void) { return Y; }
 Boolean isVisible (){ return Visible;}
 Point (int newX =0, int new Y =0);
 virtual void Show() = 0; //
 virtual void Hide() = 0; //
 void MoveTo (int newX, int newY)
 {
  Hide();
  X = newX; Y = newY;
  Show();
 }
};

Point , , , , Point, .

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        3GL   4GL   5GL   .

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